Nick Kingdoms
Overview: Nick Kingdoms is a tower-defense game that I had done development on at Workinman Interactive. Kingdoms features 6 factions, each with unique gameplay styles, units, heroes and upgrades that can be purchased between games with stars earned from beating previous levels. Kingdoms also features a unique reverse mode where you take the role of the attacker and spawn units to siege the enemy AI's tower-fortified base.
Role: Programmed gameplay elements, effects, UI and added/refined content. Examples end-game summary screen, level flow, gameplay balancing, added Power-Rangers content and some of Breadwinners factions, end story cut-scene, dialogue box characters having different moods (good, neutral, bad), kingdom selection screen scrolling, units getting knocked up in the air when hit, attack tutorial and some of defense tutorial, and many others!
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Overview: Nick Kingdoms is a tower-defense game that I had done development on at Workinman Interactive. Kingdoms features 6 factions, each with unique gameplay styles, units, heroes and upgrades that can be purchased between games with stars earned from beating previous levels. Kingdoms also features a unique reverse mode where you take the role of the attacker and spawn units to siege the enemy AI's tower-fortified base.
Role: Programmed gameplay elements, effects, UI and added/refined content. Examples end-game summary screen, level flow, gameplay balancing, added Power-Rangers content and some of Breadwinners factions, end story cut-scene, dialogue box characters having different moods (good, neutral, bad), kingdom selection screen scrolling, units getting knocked up in the air when hit, attack tutorial and some of defense tutorial, and many others!